For those who likes modding and creating

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For those who likes modding and creating

PostPosted by Turnik » Wed Nov 18, 2009 9:16 pm

Here it is! Hope you could have fun with these codes...

Tried to mod this game. That was pretty fail.

Here's an example of starting line:
-18 1i 18 1i##
Line's long and coordinations in axis X (left)
Angle of line (left)
Line's long and coordinations in axis X (right)
Angle of line (right)
Solid line's(s') code

Same with scenery:
#-18 1i 18 1i#
Except grills are on beginning of the line(s) and of the end of the line(s)

Bombs:
##O -1i u
Bomb's code
Bomb's coordinations (left - right)
Bomb's coordinations (up - down)

Slow-mos:
##S -18 -a
SM's code
SM's coordinations (left - right)
SM's coordinations (up - down)

Gravity:
##G -k 0 71
Gravity's code
Coordinations (left - right)
Coordinations (up - down)
Angle

Boost:
##B -k 0 71
Boost's code
Coordinations (left - right)
Coordinations (up - down)
Angle

Goal:
##T -18 -a
Goal's code
Coordinations (left - right)
Coordinations (up - down)

NO CP SORRY! :D
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Re: For those who likes modding and creating

PostPosted by eels555 » Thu Nov 19, 2009 12:26 am

Call me retarded, but I just read through that five times and couldn't make sense of it. How can "i" be part of an angle? I'm not very code savvy...
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Re: For those who likes modding and creating

PostPosted by Scaom » Thu Nov 19, 2009 12:38 am

How did you ever figure that out? Moyyom Jr.!
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Re: For those who likes modding and creating

PostPosted by TheZengo » Thu Nov 19, 2009 9:24 am

FR2 Track


The # is just used to make a difference between the Black lines, (Before the 1st #) the scenery lines, (between the 2 #'s) and the powerups.

And "i" can be an part of the code since pete used an 32digit counting language (0-9 and a-v).

Also i know that every line is a part between 2 commas, but i cant tell anything about the direction and the angle.
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Re: For those who likes modding and creating

PostPosted by The R1der » Thu Nov 19, 2009 9:53 am

My post in the other topic:

topic8963-15.html#p182457
I'm halting any collabs I'm doing at the moment to work on the FR2 Story Mode Contest.
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Re: For those who likes modding and creating

PostPosted by moyyom » Thu Nov 19, 2009 5:09 pm

Turnik wrote:Here it is! Hope you could have fun with these codes...

Tried to mod this game. That was pretty fail.

Here's an example of starting line:
-18 1i 18 1i##
Line's long and coordinations in axis X (left)
Angle of line (left)
Line's long and coordinations in axis X (right)
Angle of line (right)
Solid line's(s') code

Same with scenery:
#-18 1i 18 1i#
Except grills are on beginning of the line(s) and of the end of the line(s)

Bombs:
##O -1i u
Bomb's code
Bomb's coordinations (left - right)
Bomb's coordinations (up - down)

Slow-mos:
##S -18 -a
SM's code
SM's coordinations (left - right)
SM's coordinations (up - down)

Gravity:
##G -k 0 71
Gravity's code
Coordinations (left - right)
Coordinations (up - down)
Angle

Boost:
##B -k 0 71
Boost's code
Coordinations (left - right)
Coordinations (up - down)
Angle

Goal:
##T -18 -a
Goal's code
Coordinations (left - right)
Coordinations (up - down)

NO CP SORRY! :D


wrong actually...
I've already explained this already...
-18 1i 18 1i##
start position (x)
start position (y)
End Position (x)
End Position (y)
It's a simple coordination thing..

Same thign with all the other boosts/gravs stars etc.
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Re: For those who likes modding and creating

PostPosted by Turnik » Thu Nov 19, 2009 7:30 pm

Meh, explained wrong... :? but tho... you know...
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